Codex

Ultramarines · Codex Astartes · Macragge

Codex Astartes

Codex Astartes

Unit Types · Chapter Organisation · Vehicles of the XIII Legion

Codex Astartes · Chapter Organisation

Order of Battle

Chapter Command
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Roboute Guilliman,
Primarch of the Ultramarines,
Lord Commander of the Imperium
  • Marneus Calgar, Lord Macragge,
    Master of the Ultramarines
  • Victrix Guard
  • Chapter Ancient Agrippa
  • Chapter Champion
  • Land Raider (Maximus)
  • Equerries and Servitors
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Armoury
Fennias Maxim,
Master of the Forge
  • Techmarines
  • Servitors
  • Battle Tanks
  • Transport Vehicles
  • Gunships
  • Centurion Warsuits
  • Land Speeders
  • Bikes
Apothecarion
Corpus Helix,
Master of the Apothecarion
  • Apothecaries
Fleet Command
Lord Admiral Lazlo Tiberius,
Master of the Fleet
  • 1 Gloriana Class Battleship
  • 3 Star Forts
  • 7 Battle Barges
  • 15 Strike Cruisers
  • 20 Rapid Strike Vessels
  • 75 Thunderhawks
Librarium
Varro Tigurius,
Chief Librarian
  • Epistolaries
  • Codiciers
  • Lexicania
  • Acolyta
Chaplaincy
Ortan Cassius,
Master of Sanctity
  • Reclusiarch Julianus Akillan
  • Chaplains
  • Judiciars
Veteran Company Battle Companies
1st Company
"Warriors of Ultramar"
2nd Company
"Guardians of the Temple"
3rd Company
"Scourge of the Xenos"
4th Company
"Defenders of Ultramar"
5th Company
"Wardens of the Eastern Fringe"
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First Captain Severus Agemman
  • Regent of Ultramar
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 10 Veteran Squads
  • Dreadnoughts
  • Land Raiders
  • Transport Vehicles
Captain Demetrian Titus
  • Master of the Watch
  • 2 Lieutenants
  • Company Ancient Valorem Gadriel
  • Company Champion
  • Company Veterans
  • 6 Battleline Squads
  • 2 Close Support Squads
  • 2 Fire Support Squads
  • Dreadnoughts
  • Transport Vehicles
Captain Mikael Fabian
  • Master of the Arsenal
  • 2 Lieutenants
  • Company Ancient
  • Company Champion Torius
  • Company Veterans
  • 6 Battleline Squads
  • 2 Close Support Squads
  • 2 Fire Support Squads
  • Dreadnoughts · Garus
  • Transport Vehicles
Captain Uriel Ventris
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 6 Battleline Squads
  • 2 Close Support Squads
  • 2 Fire Support Squads
  • Dreadnoughts
  • Transport Vehicles
Captain Phelian
  • Master of the Marches
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 6 Battleline Squads
  • 2 Close Support Squads
  • 2 Fire Support Squads
  • Dreadnoughts
  • Transport Vehicles
Reserve Companies Scout Company
6th Company
"Brethren of the Forge"
7th Company
"Defenders of Caeserean"
8th Company
"The Honourblades"
9th Company
"The Stormbringers"
10th Company
"Scions of Ultramar"
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Captain Ferren Areios
  • Master of the Rites
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 10 Battleline Squads
  • Battle Tanks
  • Dreadnoughts
  • Transport Vehicles
Captain Gerad Ixion
  • Chief Victualler
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 10 Battleline Squads
  • Land Speeders
  • Gunships
  • Dreadnoughts
  • Transport Vehicles
Captain Hellios
  • Lord Executioner
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 10 Close Support Squads
  • Bikes
  • Dreadnoughts
Captain Sinon
  • Master of Relics
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • 10 Fire Support Squads
  • Dreadnoughts
Captain Taelos
  • Master of the Recruits
  • 2 Lieutenants
  • Company Ancient
  • Company Champion
  • Company Veterans
  • Scout Squads
  • 10 Vanguard Squads
  • Bikes
  • Land Speeders
  • Transport Vehicles

Codex Astartes · Core Infantry

Battleline

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Battleline · Standard Bearer
Troops
Tactical Squad

The Tactical Squad is the foundation upon which ten thousand years of Space Marine doctrine is built. Flexible, reliable, and capable of fulfilling almost any battlefield role, they are the masters of the mid-range firefight. Armed with bolters and a rotating selection of special and heavy weapons, a Tactical Squad can hold objectives, support assaults, or provide fire support as the mission demands — the original Codex solution to any problem.

Size
5–10
Role
Battleline
Transport
Rhino
Boltgun Bolt Pistol Special Weapon Heavy Weapon Power Sword (Sergeant)
Photo
Battleline · Primary Infantry
Troops
Intercessor Squad

The backbone of the Primaris Ultramarines, Intercessor Squads are versatile, resilient warriors equipped with bolt rifles that outrange and outperform the weapons of the old line. Drilled to near-perfection under the Codex Astartes, they hold the line where others would break — the unshakeable anvil upon which the Chapter's hammer falls.

Size
5–10
Role
Battleline
Transport
Repulsor
Bolt Rifle Bolt Pistol Frag Grenades Krak Grenades Power Sword (Sergeant)
Photo
Battleline · Heavy Support
Troops
Heavy Intercessor Squad

Where standard Intercessors are the dependable line, Heavy Intercessors are the immovable wall. Clad in thicker Gravis armour and armed with heavier bolt weapons, they excel at holding ground under sustained fire. Their slower pace is more than compensated for by the sheer punishment they can absorb and deliver.

Size
5–10
Role
Battleline
Armour
Gravis
Executor Bolt Rifle Bolt Pistol Frag Grenades Krak Grenades
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Battleline · Recon
Troops
Infiltrator Squad

Infiltrators are the Ultramarines' forward reconnaissance specialists — warriors who move ahead of the main force to observe, disrupt, and deny the enemy freedom of movement. Their omni-scramblers deny enemy communications and deep-strike operations in their vicinity, and their helix gauntlets allow them to stabilise fallen brothers mid-engagement.

Size
5–10
Role
Recon
Special
Omni-Scrambler
Marksman Bolt Carbine Bolt Pistol Helix Gauntlet Omni-Scrambler

Codex Astartes · Close Support

Close Support

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Close Support · Shock Assault
Troops
Assault Intercessor Squad

When the Codex demands close quarters dominance, Assault Intercessors answer the call. Trading their bolt rifles for heavy bolt pistols and chainswords, they are built for the bloody work of melee — closing rapidly on the enemy and cutting through them in a storm of whirring teeth. They exploit the gaps punched by their fire-support brethren.

Size
5–10
Role
Assault
Transport
Impulsor
Heavy Bolt Pistol Chainsword Frag Grenades Krak Grenades Power Fist (Sergeant)
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Close Support · Jump Infantry
Fast Attack
Jump Pack Intercessor Squad

Jump Pack Intercessors combine the firepower of standard Intercessors with the mobility of jump infantry. Leaping across the battlefield on screaming jets, they can rapidly reposition to reinforce a crumbling flank, cut off a retreating enemy, or drop directly onto an objective that must be seized without delay.

Size
5–10
Role
Fast Attack
Mobility
Jump Pack
Bolt Rifle Bolt Pistol Frag Grenades Krak Grenades
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Close Support · Jump Infantry
Fast Attack
Inceptor Squad

Inceptors are the hammerblow dropped from above — assault-armoured Primaris warriors whose jump packs propel them into devastating diving strikes against enemy formations. Their assault bolters shred infantry at close range with a storm of fire before they even hit the ground. Fast, aggressive, and designed to punch through enemy lines in a single devastating pass.

Size
3–6
Role
Fast Attack
Mobility
Jump Pack
Assault Bolters Plasma Exterminators Frag Grenades
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Close Support · Shock Cavalry
Fast Attack
Outriders

Outriders are the Ultramarines' mounted shock troops — warriors who combine the speed of cavalry with the firepower of a Space Marine. Aggressive, fast-thinking specialists in hit-and-run engagements, they harry enemy flanks, run down retreating units, and exploit gaps in the enemy line with brutal speed.

Size
3–6
Role
Fast Attack
Mobility
Bike
Twin Bolt Rifles Astartes Chainsword Krak Grenades
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Close Support · Light Vehicle
Fast Attack
Invader ATV

The Invader ATV is a fast, lightly armoured all-terrain vehicle that provides the Ultramarines with rapid fire support in fluid engagements. Its multi-melta or Onslaught gatling cannon makes it a threat to both infantry and armour, and its speed allows it to reposition quickly to exploit weaknesses in the enemy line before they can be reinforced.

Crew
2
Role
Fast Attack
Type
Vehicle
Multi-Melta Onslaught Gatling Cannon Twin Bolt Rifles
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Close Support · Assault Specialist
Elite
Centurion Assault Squad

Centurion Assault Squads are walking siege engines — Space Marines encased in massive Centurion warsuit armour equipped with siege drills capable of punching through the thickest bunker walls and vehicle hulls. Slow but virtually unstoppable, they are deployed to breach the most formidable fortifications and annihilate whatever lies within.

Size
3–6
Role
Assault
Armour
Centurion
Siege Drills Meltaguns Hurricane Bolters
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Close Support · Covert Assault
Elite
Incursor Squad

Incursors are the Ultramarines' close-range covert specialists — warriors trained to operate deep behind enemy lines and strike before the foe can mount a coherent defence. Their occulus bolt carbines are designed for multi-spectrum targeting in low-visibility environments, and their haywire mines can cripple enemy vehicles with surgical precision.

Size
5–10
Role
Vanguard
Doctrine
Infiltrate
Occulus Bolt Carbine Paired Combat Blades Haywire Mine
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Close Support · Terror Troops
Fast Attack
Reiver Squad

Reivers are the Ultramarines' terror specialists — warriors trained to use psychological warfare as a weapon as lethal as any blade. Their grav-chutes allow them to descend from above without warning, while their terror-inducing equipment breaks enemy morale before the killing blow is even struck. In close combat they are savage and efficient, a shock force designed to shatter will as much as flesh.

Size
5–10
Role
Shock
Mobility
Grav-Chute
Heavy Bolt Pistol Combat Knife Grav-Chute Grapnel Launcher

Codex Astartes · Devastation

Fire Support

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Fire Support · Close Range
Elite
Aggressor Squad

Aggressors are walking walls of firepower — Gravis-armoured warriors whose auto boltstorm gauntlets can lay down a continuous storm of bolt rounds capable of shredding entire squads. At close range they are devastating, advancing relentlessly while maintaining a rate of fire that denies the enemy any chance to regroup. They move slowly but their firepower makes them impossible to ignore.

Size
3–6
Role
Fire Support
Armour
Gravis
Auto Boltstorm Gauntlets Fragstorm Grenade Launchers Flamestorm Gauntlets
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Fire Support · Heavy Artillery
Heavy Support
Centurion Devastator Squad

Centurion Devastators are the heaviest non-vehicle fire support available to an Ultramarine company — walking artillery platforms whose grav-cannons and lascannons can eliminate armoured targets at extreme range. Where a Predator cannot go, a Centurion Devastator can be deployed, bringing equivalent firepower on foot through the most challenging terrain.

Size
3–6
Role
Heavy Support
Armour
Centurion
Grav-Cannons Lascannons Missile Launchers Hurricane Bolters
Photo
Fire Support · Long Range
Heavy Support
Devastator Squad

The Devastator Squad is the original heavy fire support solution — veterans entrusted with the Chapter's heaviest man-portable weapons. Lascannons, missile launchers, heavy bolters and plasma cannons are brought to bear from well-selected firing positions, shaping the battlefield and neutralising threats before they can reach the front line.

Size
5–10
Role
Heavy Support
Transport
Rhino
Lascannon Missile Launcher Heavy Bolter Plasma Cannon Boltgun (Bolter Marines)
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Fire Support · Anti-Armour
Heavy Support
Desolation Squad

Desolation Squads bring the firepower of a missile battery to the infantry line — Primaris warriors armed with Superkrak and Vengor missiles capable of destroying armoured targets and fortifications at long range. They operate as a precision fire support asset, eliminating high-value targets identified by forward elements before the main assault begins.

Size
5–10
Role
Heavy Support
Threat
Anti-Armour
Superkrak Missile Launcher Vengor Launcher Bolt Pistol
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Fire Support · Precision
Heavy Support
Eliminator Squad

Eliminators are the Ultramarines' precision executioners — sniper specialists who operate from concealment to remove high-value targets with cold, clinical efficiency. Their Executor bolt rifles are capable of penetrating armour that would shrug off lesser weapons. Where a commander must fall or a psyker must be silenced, Eliminators are deployed ahead of the main force.

Size
3
Role
Sniper
Doctrine
Infiltrate
Executor Bolt Rifle Las Fusil Bolt Pistol Camo Cloak
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Fire Support · Anti-Armour
Heavy Support
Eradicator Squad

Eradicators exist for a single purpose — the total annihilation of enemy armour and fortifications. Their melta rifles generate temperatures that reduce ferrocrete and tank armour alike to slag at close range. Clad in Gravis plate, they are built to get close enough to ensure every shot counts, then survive long enough to do it again.

Size
3–6
Role
Anti-Armour
Armour
Gravis
Melta Rifle Multi-Melta Bolt Pistol
Photo
Fire Support · Plasma
Heavy Support
Hellblaster Squad

Hellblasters are the plasma specialists of the Primaris forces — warriors who have mastered one of the most volatile and powerful weapons in the Astartes arsenal. Their plasma incinerators pour superheated matter into targets at ranges that leave no doubt about the outcome. They carry with them the understanding that their weapons can kill them as readily as the enemy, and they fire without hesitation regardless.

Size
5–10
Role
Fire Support
Threat
Multi-Role
Plasma Incinerator Assault Plasma Incinerator Heavy Plasma Incinerator Bolt Pistol
Photo
Fire Support · Flame
Heavy Support
Infernus Squad

Infernus Squads specialise in purging the enemy with flame — their pyreblasters generating superheated blasts that scour fortifications, flush out entrenched infantry, and deny ground to the foe. They are particularly effective in confined spaces and against lightly armoured hordes, turning corridors and bunkers into furnaces with methodical efficiency.

Size
5–10
Role
Fire Support
Threat
Anti-Infantry
Pyreblaster Bolt Pistol Frag Grenades
Photo
Fire Support · Suppression
Fast Attack
Suppressor Squad

Suppressors are the Ultramarines' airborne fire support specialists — warriors whose jump packs allow them to rapidly reposition while their accelerator autocannons lay down suppressive fire that pins enemy heavy weapons and denies them freedom of action. They are deployed to neutralise key threats before the main assault, keeping enemy heads down while brothers advance.

Size
3
Role
Suppression
Mobility
Jump Pack
Accelerator Autocannon Bolt Pistol

Codex Astartes · Elite Warriors

Veterans

Photo
Veterans · Honour Guard
Elite
Victrix Honour Guard

The Victrix Honour Guard are the chosen protectors of the Chapter's most senior commanders — warriors of exceptional skill and unimpeachable loyalty selected to stand at the side of Ultramarines heroes. Armed with master-crafted weapons and clad in richly decorated armour, they are as much a symbol of Chapter honour as they are a lethal bodyguard, and their presence elevates those they protect to even greater martial heights.

Size
2
Role
Bodyguard
Chapter
Ultramarines
Master-Crafted Sword Praesidium Shield Bolt Pistol
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Veterans · Heavy Assault
Elite
Terminator Squad

Terminators are the elite of the elite — veterans encased in Tactical Dreadnought armour so resilient it has survived conditions that would destroy conventional power armour entirely. Teleporting directly into the heart of the enemy, they bring overwhelming firepower and close-combat capability to the most dangerous theatres. To be granted the honour of wearing a suit of Terminator armour is among the highest distinctions a Space Marine can receive.

Size
5–10
Role
Elite
Armour
Terminator
Storm Bolter Power Fist Heavy Weapon (Sergeant)
Photo
Veterans · Assault Terminators
Elite
Assault Terminators

Assault Terminators trade the ranged firepower of their brothers for even more devastating close-combat weapons — thunder hammers and storm shields, or lightning claws capable of carving through almost any target. Teleporting directly into melee, they are the Chapter's ultimate close-quarters weapon, capable of tearing apart anything from infantry mobs to daemon engines with equal contempt.

Size
5–10
Role
Assault
Armour
Terminator
Thunder Hammer Storm Shield Lightning Claws
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Veterans · Special Operations
Elite
Vanguard Veterans

Vanguard Veterans are assault specialists of the highest order — jump pack-equipped veterans who carry a broad selection of close-combat weapons into battle. Their ability to deep strike directly into melee makes them one of the most versatile and dangerous tools in a Captain's arsenal, capable of eliminating high-priority targets or breaking a seemingly unassailable defensive line in a single coordinated strike.

Size
5–10
Role
Assault
Mobility
Jump Pack
Power Sword Storm Shield Relic Blade Lightning Claws
Photo
Veterans · Fire Support
Elite
Sternguard Veterans

Sternguard Veterans are the finest marksmen in the Chapter — veterans whose decades of experience are matched by access to the Armoury's finest special ammunition. Their combi-weapons and special issue bolt rounds can be tailored to any target on the battlefield, making each Sternguard Squad a precision instrument capable of eliminating threats that conventional squads would struggle to engage effectively.

Size
5–10
Role
Fire Support
Transport
Rhino
Combi-Weapon Special Issue Bolt Rounds Heavy Weapon
Photo
Veterans · Primaris Elite
Elite
Bladeguard Veterans

Bladeguard Veterans are the Primaris equivalent of the finest melee specialists — warriors who have proven themselves time and again in close combat and earned the right to bear master-crafted power swords and storm shields. They are deployed to break enemy lines, protect key assets, and deal with threats that require warriors of exceptional individual skill rather than weight of fire.

Size
3–6
Role
Assault
Armour
Primaris
Master-Crafted Power Sword Storm Shield Heavy Bolt Pistol

Codex Astartes · 10th Company

Scouts

Chapter Armoury · Heavy Assault

Land Raiders

Chapter Armoury · Armoured Warfare

Battle Tanks

Chapter Armoury · Battlefield Mobility

Transport Fleet

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Repulsor · Grav-Tank Transport
Repulsor

The Repulsor is the primary heavy transport of Primaris forces — a grav-tank capable of carrying a full squad of warriors while delivering withering suppressive fire from its weapon array. It combines the protection of a main battle tank with the capacity of a dedicated transport, a versatile and imposing presence on any battlefield.

Las-Talon Onslaught Gatling Cannon Storm Bolters
Photo
Repulsor Executioner · Fire Support Variant
Repulsor Executioner

Where the standard Repulsor balances transport and fire support, the Executioner tips heavily toward the latter. Its macro plasma incinerator or heavy laser destructor can eliminate armoured targets with ease, making it a potent fire support platform that happens to also carry troops — a deadly combination in offensive operations.

Macro Plasma Incinerator Heavy Laser Destructor Icarus Rocket Pod
Photo
Impulsor · Light Transport
Impulsor

The Impulsor is the rapid deployment transport of the Primaris — lighter and faster than a Repulsor, designed to get warriors into position quickly rather than absorb sustained punishment. Its open-topped design allows for a variety of weapon fits, and its speed makes it ideal for flanking manoeuvres and exploitation of breakthroughs.

Bellicatus Missile Array Shield Dome Fragstorm Grenade Launchers
Photo
Rhino · Standard Transport
Rhino

The Rhino is the workhorse of the Adeptus Astartes — a rugged, reliable transport that has served the Chapter for ten thousand years. Simple, durable, and easy to maintain in the field, it remains the standard method of moving Astartes squads across the battlefield when speed and protection must be balanced without extravagance.

Storm Bolter Hunter-Killer Missile

Chapter Armoury · Rapid Assault

Fast Attack

Chapter Armoury · Air Superiority

Aerial Wing

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Stormhawk · Air Superiority Fighter
Stormhawk Interceptor

The Stormhawk Interceptor is the Ultramarines' dedicated air superiority fighter — tasked with clearing the skies of enemy aircraft and providing air cover for ground forces. Fast, manoeuvrable, and lethal in a dogfight, it is the guardian of the Chapter's aerial domain.

Twin Lascannons Icarus Stormcannon Array Skyhammer Missile Launcher
Photo
Stormtalon · Ground Attack Gunship
Stormtalon Gunship

The Stormtalon is a dedicated ground attack gunship, providing close air support to Ultramarine forces engaged in ground combat. Its ability to hover and strafe enemy positions makes it invaluable in urban warfare and siege operations where precision fire support is essential.

Twin Assault Cannon Skyhammer Missile Launcher
Photo
Stormraven · Assault Gunship
Stormraven Gunship

The Stormraven combines the roles of assault transport, gunship, and Dreadnought carrier in a single formidable airframe. It can deliver a full squad of warriors and a Dreadnought directly into combat while providing devastating fire support — one of the most versatile vehicles in the Chapter's arsenal.

Twin Lascannons Twin Multi-Meltas Hurricane Bolters Typhoon Missile Launcher
Photo
Overlord · Heavy Bomber
Overlord

The Overlord is the heaviest aerial asset in the Ultramarine arsenal — a flying fortress whose bomb bays and weapons systems can reduce entire enemy formations to ash. When orbital bombardment is unavailable and the enemy must be annihilated from the air, the Overlord is called upon.

Avenger Bolt Cannon Stormstrike Missile Launchers Twin Lascannons